Mass Tort Agency
Video Game Addiction litigation

Video Game Addiction Leads

Cases against Roblox, Epic Games (Fortnite), Activision Blizzard, miHoYo (Genshin Impact), and other operators that engineered loot-box mechanics, variable-reinforcement schedules, and child-targeted microtransaction prompts.

Video Game Addiction & Loot Box Litigation

In 2018 the World Health Organization formally classified gaming disorder as a mental disorder under ICD-11. Since then, regulatory and litigation pressure has intensified: the FTC settled a $245M case with Epic Games (Fortnite) in 2022 for dark-pattern purchase flows targeting minors; Belgium and the Netherlands have banned loot boxes as illegal gambling; and U.S. state consumer-protection litigation is now expanding to Roblox (in re: Roblox Microtransaction Litigation), Activision Blizzard, and others. Theories include design defect (variable-ratio reinforcement engineered for compulsion), failure to warn parents of psychological-dependence risks, COPPA violations for under-13 data collection, and consumer-fraud claims for unauthorized purchases by minors. Damages encompass behavioral-health treatment, family disruption, and unauthorized charges to parent payment methods — often exceeding $5,000 per minor in V-Bucks, Robux, or gacha pulls.

Associated Conditions

  • ICD-11 gaming disorder or DSM-5 internet gaming disorder diagnosis
  • Behavioral-health treatment for gaming-related compulsion
  • Severe academic decline, school refusal, or expulsion
  • Social isolation, family disruption, or loss of in-person relationships
  • Aggression, withdrawal symptoms when prevented from playing
  • Sleep deprivation or circadian-rhythm disruption
  • Documented unauthorized credit-card or in-app purchases by the minor
  • Suicidal ideation or self-harm

Claimant Eligibility

  • Minor (under 21 at filing, or under 18 during platform use) with documented Roblox, Fortnite, Call of Duty, Genshin Impact, Honkai Star Rail, or Apex Legends use
  • Behavioral-health diagnosis or treatment OR substantial financial losses ($1,000+) from unauthorized microtransactions
  • Treatment records, school records, or financial records (credit-card statements) available
  • Parent or legal guardian willing to serve as next-friend
  • Use and harm within the applicable state statute of limitations (tolled during minority in most states)

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